In the drawing game “Colorful Snowmen”, it felt very random because of how the coloring system worked in hand with the snowmen. It picks a random color while the mouse is down, then once you release the mouse it prints the color for the snowman tool. This made it feel like it was tricky to get the right color. The game also felt uncertain when I was changing the brush strokes. The reason why was because the brush strokes did not seem to have a limit. I tried clicking the increase as much as possible but it didn’t seem to have an upper bound and when I went back and tried decreasing the line weight I found out that there was no limit to the line weight and that you could get rid of it entirely. This actually was pretty useful and the randomness made it enjoyable. The game then also hides the information of the current brush size and what tool you currently have selected so the only way to view the tool you have equipped if you come back to it later is by drawing on the page. In a way that makes it feel like a real canvas, something with no undo button like in real life. The only way to see what the snowman tool did was to try it out. Not to mention the enlarge and shrink tools only applied to the snowmen which made it consistent for manipulating the brush size while having large and small snowmen.
prompt2: This game is different from others. It is all about snowmen. I can feel a strict limitation that I can only make different snowmen and black lines. At first, I thought it was a bit monotonous and think it would be better if I can draw some other things. The author could easily add more brushes such as colorful lines, but he/she did not do that. I think the author did this deliberately. Through this design, the snowman will become the only colored object in the game. At the same time, the color of the snowman is still random, and players cannot choose by themselves. This design pushed players to use snowmen as the only focal point of their work. Then, I found out that under this restriction, players still have enough freedom. Compared to other works which include many different tools, in this game players do not need to consider many other things, they only need to think about how to create a picture made of snowmen. It also makes this more like a game but not a tool. I want to add the function of color selection, but having this function will destroy the minimalist nature of the game. If you can choose the color of each snowman, the player can copy the same work multiple times, but if the color can only be generated randomly, the same picture is almost impossible to reappear. This makes the picture created each time unique. Uniqueness, as an important feature of artistic works, adds some romanticism to each work.
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Prompt 2:
In the drawing game “Colorful Snowmen”, it felt very random because of how the coloring system worked in hand with the snowmen. It picks a random color while the mouse is down, then once you release the mouse it prints the color for the snowman tool. This made it feel like it was tricky to get the right color. The game also felt uncertain when I was changing the brush strokes. The reason why was because the brush strokes did not seem to have a limit. I tried clicking the increase as much as possible but it didn’t seem to have an upper bound and when I went back and tried decreasing the line weight I found out that there was no limit to the line weight and that you could get rid of it entirely. This actually was pretty useful and the randomness made it enjoyable. The game then also hides the information of the current brush size and what tool you currently have selected so the only way to view the tool you have equipped if you come back to it later is by drawing on the page. In a way that makes it feel like a real canvas, something with no undo button like in real life. The only way to see what the snowman tool did was to try it out. Not to mention the enlarge and shrink tools only applied to the snowmen which made it consistent for manipulating the brush size while having large and small snowmen.
prompt2: This game is different from others. It is all about snowmen. I can feel a strict limitation that I can only make different snowmen and black lines. At first, I thought it was a bit monotonous and think it would be better if I can draw some other things. The author could easily add more brushes such as colorful lines, but he/she did not do that. I think the author did this deliberately. Through this design, the snowman will become the only colored object in the game. At the same time, the color of the snowman is still random, and players cannot choose by themselves. This design pushed players to use snowmen as the only focal point of their work. Then, I found out that under this restriction, players still have enough freedom. Compared to other works which include many different tools, in this game players do not need to consider many other things, they only need to think about how to create a picture made of snowmen. It also makes this more like a game but not a tool. I want to add the function of color selection, but having this function will destroy the minimalist nature of the game. If you can choose the color of each snowman, the player can copy the same work multiple times, but if the color can only be generated randomly, the same picture is almost impossible to reappear. This makes the picture created each time unique. Uniqueness, as an important feature of artistic works, adds some romanticism to each work.